1/7/2023 0 Comments Conjure elementalHit – 6 (2d4+1) piercing damage plus extra damage equal to spell level. Ram (Satyr only) – Melee Weapon Attack – your spell attack bonus to hit, reach 5ft, one target. Before or after the attack, the blink dog can teleport up to 40ft to an unoccupied space it can see. ![]() Hit – 4 (1d6+1) piercing damage plus extra damage equal to spell level. Magic Resistance (Satyr only) – The satyr has advantage on saving throws against spells and other magical effects.īlinking Bite (Blink Dog only) – Melee Weapon Attack – your spell attack bonus to hit, reach 5ft, one target. Keen Hearing (Blink Dog only) – The blink dog has advantage on Wisdom (Perception) checks that rely on hearing or smell. Languages – Common (Alphatian and Thyatian), Elven, SylvanĬhallenge – Proficiency – your proficiency bonus ![]() Senses – darkvision 60ft, passive Perception 10 Str +1 Dex +2 Con +1 Int +0 Wis +0 Cha +2 Speed – 40ft, (or 10ft, fly 40ft sprite only) Hit Points – 40 +10 for each spell slot above 4th Weapons Mastery – Unarmed – If you are proficient or higher in unarmed or natural attacks, or shortbows, you can add that skill to the summoned creature, including known weapon options.Īrmour Class – 12 +spell slot level (natural armour).Rare – Nevard’s Naturalized Conjure Woodland Beings – This spell does not require your concentration.Cast at Higher Levels – Use the higher spell slot level wherever the spell’s level appears in the stat block. ![]() An uncontrolled creature disappears at the end of the spell’s maximum duration. If your concentration is broken before the spell ends, you lose control of any summoned creatures, which become hostile and might attack you and your companions. The summoned creature disappears when reduced to 0 hit points.Without such commands, a summoned creature only defends itself. When you command multiple woodland beings using this spell, you must give them all the same command. The summoned creatures are friendly to you and your companions and take their turns immediately after yours.If you summon only 2 creatures with this spell, increase its effective slot level by 1 when determining the minor woodland being’s statistics, and if you summon a single creature with this spell its effective slot level is increased by 2 instead. These creatures use the statistics of a woodland being (detailed below) with certain traits determined by your choice of its type: blink dog, satyr, or sprite. You summon up to 3 creatures from The Dreaming.Components: V, S, M (one holly berry per creature).Casting time: 1 action (or 10 minute ritual).4th Level Conjuration Spell (Ritual – nature, summoning).Sourcebooks: The Book of Lost Spells ( bls), The Book of the Righteous ( br), Encyclopaedia Arcana ( Necromancy ( ea02) Elementalism ( ea08)), Forest Kingdom Campaign Compendium ( fkcc), Midgard Heroes Handbook ( mhh), Midgard Worldbook ( mwb), Pirate Campaign Compendium ( pcc), Player’s Handbook ( ph), Princes of the Apocalypse ( pota), Sword Coast Adventurer’s Guide ( scag), Tashia’s Cauldron of Everything (tce), The World of the Lost Lands ( wllra), Xanathar’s Guide to Everything ( xge) Conjure Woodland Beings ![]() All Spells – C – Cantrips, L# Spell Level, Ab – Abjuration Spells, Co – Conjuration Spells, Di – Divination Spells, En – Enchantment Spells, Ev – Evocation Spells, Il – Illusion Spells, Ne – Necromancy Spells, Tr – Transmutation Spells, R – Ritual Spells (RO for Ritual Only)Ĭlasses – Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, WizardsĬrafts (49) – Air, Alchemist, Beast, Blood, Bueau, Celest, Chaos, Chrono, Craft, Crypt, Dark, Devour, Diplomat, Diviner, Dragon, Earth, Elements, Elven, Entertain, Fiend, Fire, Grave, Heal, Mech, Mental, Music, Nature, Necro, Portal, Preserve, Protect, Rad, Reanimate, Sail, Shade, Shape, Skald, Sky, Spirit, Spy, Star, Summon, Tech, Void, Wagon, War, Water, Weapon, Witch
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